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Thread: WIP - Demon's Wheel World Map

  1. #1

    Wip Demon's Wheel World Map

    Hi Folks,

    Having played Greyhawk to death, I thought it was time to create a world I have been wanting to do for a long time. Well, ever since I sat one day watching oil swirl around in a puddle of water & thought that would make an interesting world. I am going to do two types of map. One being a more realistic map, showing what this land would look like in its environment. The other a more traditional map. Its my first time doing this, not that I don't draw world or campaign maps, but they have always been on scraps of paper. This is my current campaign world and as such it is ever changing and evolving as I play in it.

    All suggestions and help with this project will be gratefully received...

    First doodle:

    Campaign World01.jpg

    OK, not bad, but lets give it a bit of detail:

    Campaign World02.jpg

    Now, lets give it some life, still only a low-res map, but its a start:

    Campaign World04.jpg

    The main premise of this world is its a series of islands, radiating from a central hub, not in a sea of water, but islands of towering rock floating above an endless chasm shrouded in mist.

    I have made it with deserts in the south, moving north into tropics, temperate climes, then up into the north and islands covered in snow & ice.

    The background of this world, is long ago, it was ruled by a demon, a God, who resided in the center of this world, in an ancient citadel. The God was defeated & a great civilization arose which brought this fractured world together through culture & trade. This Adventure would begin a thousand years after this civilization faded into memory, but negotiating this land is not easy, portals were once used to travel the great distances between islands, most are now lost & destroyed, but some however remain, they are well hidden or jealously guarded...

    Welcome to the 93rd Layer of the Abyss - Demon's Wheel
    Last edited by Cisticola; 01-20-2015 at 05:28 PM.

  2. #2

    Wip Traditional Map

    Adding detail to the larger scale base map:

    Campaign World05_01.jpg

    The next thing I thought about, is to trace round each landmass to give greater detail. This of course is going to be time consuming and fiddly, but I think it will be worth it.
    Last edited by Cisticola; 01-20-2015 at 05:27 PM.

  3. #3

    Default

    love the premise. Can't wait to see this evolve.

  4. #4

    Default

    Love the concept and the story, should make for a good fantasy novel.
    WIP - My world map (now with tectonic plates. Or something that remotely resembles them.)
    WIP - Ivaerus continent - A fresh new struggle in making a continental map.

  5. #5

    Default

    Very excited for your updates on this. I'm running a scifi game with a suspended islands setup and will be venturing into similar territory.

  6. #6

    Wip Realistic Map

    Thanks for the encouragement guys

    I have decided to paint this over my original rough sketch, as there is no need for detail in this map. It has a blocky look because I am using a square brush to paint the landmasses. Remember this map is only to give the impression of what this world looks like in its environment, something I cannot do in the other traditional map I am doing.

    Campaign World04_14a.jpg
    Last edited by Cisticola; 01-20-2015 at 05:27 PM.

  7. #7

    Wip Realistic Map

    Last update for the night.

    Quite a laborious task, but I think it is slowly coming to life.
    Attached Images Attached Images
    Last edited by Cisticola; 01-20-2015 at 05:37 PM.

  8. #8

    Default

    That's very cool. Love the concept. "Alternative" worldmaps are always fun to watch

    Cheers,
    Tainotim

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