Adding detail to the larger scale base map:
Campaign World05_01.jpg
The next thing I thought about, is to trace round each landmass to give greater detail. This of course is going to be time consuming and fiddly, but I think it will be worth it.
Hi Folks,
Having played Greyhawk to death, I thought it was time to create a world I have been wanting to do for a long time. Well, ever since I sat one day watching oil swirl around in a puddle of water & thought that would make an interesting world. I am going to do two types of map. One being a more realistic map, showing what this land would look like in its environment. The other a more traditional map. Its my first time doing this, not that I don't draw world or campaign maps, but they have always been on scraps of paper. This is my current campaign world and as such it is ever changing and evolving as I play in it.
All suggestions and help with this project will be gratefully received...
First doodle:
Campaign World01.jpg
OK, not bad, but lets give it a bit of detail:
Campaign World02.jpg
Now, lets give it some life, still only a low-res map, but its a start:
Campaign World04.jpg
The main premise of this world is its a series of islands, radiating from a central hub, not in a sea of water, but islands of towering rock floating above an endless chasm shrouded in mist.
I have made it with deserts in the south, moving north into tropics, temperate climes, then up into the north and islands covered in snow & ice.
The background of this world, is long ago, it was ruled by a demon, a God, who resided in the center of this world, in an ancient citadel. The God was defeated & a great civilization arose which brought this fractured world together through culture & trade. This Adventure would begin a thousand years after this civilization faded into memory, but negotiating this land is not easy, portals were once used to travel the great distances between islands, most are now lost & destroyed, but some however remain, they are well hidden or jealously guarded...
Welcome to the 93rd Layer of the Abyss - Demon's Wheel
Last edited by Cisticola; 01-20-2015 at 05:28 PM.
Adding detail to the larger scale base map:
Campaign World05_01.jpg
The next thing I thought about, is to trace round each landmass to give greater detail. This of course is going to be time consuming and fiddly, but I think it will be worth it.
Last edited by Cisticola; 01-20-2015 at 05:27 PM.
love the premise. Can't wait to see this evolve.
Love the concept and the story, should make for a good fantasy novel.
WIP - My world map (now with tectonic plates. Or something that remotely resembles them.)
WIP - Ivaerus continent - A fresh new struggle in making a continental map.
Very excited for your updates on this. I'm running a scifi game with a suspended islands setup and will be venturing into similar territory.
Thanks for the encouragement guys
I have decided to paint this over my original rough sketch, as there is no need for detail in this map. It has a blocky look because I am using a square brush to paint the landmasses. Remember this map is only to give the impression of what this world looks like in its environment, something I cannot do in the other traditional map I am doing.
Campaign World04_14a.jpg
Last edited by Cisticola; 01-20-2015 at 05:27 PM.
Last update for the night.
Quite a laborious task, but I think it is slowly coming to life.
Last edited by Cisticola; 01-20-2015 at 05:37 PM.
That's very cool. Love the concept. "Alternative" worldmaps are always fun to watch
Cheers,
Tainotim