As part of my initial housekeeping on this project, I decided to roughly apply my sketch to the establishing map. Just to get an idea of where things are. That's the first attachment.
Establishing_View_Plan.png
Looking at the size of the region, I got a bit,… concerned, about the scale. to get more of a sense of the size of the place, I decided to do a really quick and dirty overlay of the approximate peninsula on a familiar Real World place. Thus I did a little measuring and sketching on Google Earth(no need to import RW data for such a simple thing). That is the second attachment.
San-Francisco_COMP.png
It's a pretty big patch of land for mediaeval-esque city, but the areas like Hillside, Palace Hill, Harborside and Longknives might not necessarily need to be altogether contiguous. Hillside is going to be a collection of palatial manors with plenty of open space, Palace Hill and Harborside could well have their own walled areas, Longknives is an out and out slum(from hell), and Quarry Hill is a resource extraction area(not even necessarily part of the city. I may choose to condense things a bit as work goes on, but it's looking, reasonably, workable as-is. I can play with the shape of the peninsula, as the landforms really are at the resolution limits of my existing data.
I will be needing to resample and add details to the existing elevation data. I'm thinking of adding resolution in stages. Perhaps starting with a higher resolution model of the entire Steincastel Island. Then zooming in to a smaller, still more detailed area connecting Kobenhag to the 'nearby' mountains. After that I'll definitely do the immediate environs of Kobenhag in even higher resolution.
My intention(which has been reinforced by viewing the area overlaid on San Francisco) is to make the Kobenhag Peninsula quite hilly, with at least one high ridge separating Harborside and Longknives from the Hillside villas.