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Thread: Gem Interior

  1. #1
    Guild Adept Guild Sponsor
    Join Date
    Feb 2014
    Posts
    292

    Wip Gem Interior

    The next phase in my campaign involves the heroine plunging into the heart of seven tainted ioun stones to destroy them from the inside out by confronting the evil spirits inhabiting them. Here's a very rough first draft of one:

    Gem-Interior-Draft-01.jpg

    I am not satisfied with it. It's simultaneously too busy and also fails to adequately convey the crystalline structure of the environment. It feels like the approach of layering assorted crystal textures on top of one another and adding shadows and highlights may be a dead end for an optically complex object like a gem.

    Any suggestions or feedback?

  2. #2
    Guild Artisan madcowchef's Avatar
    Join Date
    Feb 2012
    Location
    Pacific Northwest USA
    Posts
    680

    Default

    Gem.jpg I'd use faceting to convey the crystalline nature of the location, with large facets on central floor and smaller thinner ones going up to imply walls curving upwards. Something like this but with more time spent on it than I did.
    Last edited by madcowchef; 09-30-2016 at 03:07 AM.

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