I didn't get a lot done last night as I was still figuring out exactly how big I wanted this to be (and settled on roughly 4 letter sized sheets, in portrait mode, in a 2 x 2 grid).
20161211_000951-01.jpeg
Basically I drew the first city and some of the surroundings.
The campaign started with Lost Mines of Phandelver adventure but my aversion to the Forgotten Realms meant mashing and mangling the setting a bit. This is my replacement for Neverwinter.
Winterspire is a city built on the ruins of the old space elevator. The top of the spire is perpetually covered in snow, and living in the upper sections is a sign of abundant wealth because it means you can afford to have coal or firewood shipped up the spire to heat your house year-round.
And here's where I'm at as of tonight as I head for bed:
20161212_005426-01.jpeg
Upper left is Winterspire (the replacement for Neverwinter), just to the lower right of Winterspire is Phandalin and the no-longer-lost mine of Phandelver. Two of our characters retired to Phandalin over the course of the adventure - one living in Tressender Manor and the other taking over as the mayor after the old mayor was killed and replaced by a doppelganger that the party had brought back from the mine thinking it was one of the Rockseeker brothers.
Not immediately visible in this photo, but on the map, is the entrance to the goblin cave in the woods, as well as the ruins of Cragmaw castle. (I still need to put the old ash-covered town near the road at the base of space elevator support spire).
At the end of the trail from Phandalin is Javelin Hill, a medium-sized fortified community run by a dwarven duchess with her massive giant companion (A PC and her companion from a prior campaign).
Down the road from Winterspire we come to the small farming "village" of Kugelburg on the edge of the massive sand dunes between it and the Persimmon Sea. It is a silly place and the player characters do not stop there anymore when travelling through the area.
The penciled box on the lower right is where I need to draw in Fedor's Pass, which distracted the party for a session or two before they ended up financing a dwarven expedition into that megadungeon instead of exploring it themselves.