This looks great steelmccoy, I love the style of the buildings.
Here's my first city map project, it's for a light-hearted RPG I'm running. Feedback appreciated! I'm not sure about the seal in the upper left...
Verinia.png
This looks great steelmccoy, I love the style of the buildings.
I agree wholeheartedly with Kacey and Josiah. The colours are also excellent, being that certain mix of low saturation orange/yellow and olive green that always reminds me of late afternoon on a particularly lovely day
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Thanks for the compliments!
I do see a couple of things. I forgot to reconnect the roads at the bottom to the main bridge. I might be able to make the seal fit a little better by switching the white to sepia. The trees on the first part of the path up to the capitol are a little big, too. Lastly, there's some white trim on the parchment in the upper right that could get a little better. Anything else I should look at?
As for how I did it - "sort of" on the 3d editing program. I actually used Planet Coaster (insert mild embarrassment emoji here). I put together some buildings, grabbed some from the Steam Workshop, messed around with the terrain, and then hit it with some GMIC filters. Pretty time-intensive, but given my inexperience and lack of artistic bent it was pretty easy to put together. And now I have a 3d model of my city, so that's kinda nice. Feels a bit like cheating, but I like the result.
Well.... I certainly didn't see that one coming! LOL!
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Made those minor tweaks. I think it's probably done now unless anyone has other suggestions.
Verinia2.png
I don't know how big you have this map, but at the size you are showing it here you could do with just a bit more of a white stroke on the labels. Some of them are in danger of disappearing into the background detail - Factory District in particular. Maybe not so much wider, but not such a sudden fade out. Tricky, though, not to cover too much of the detail.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Yeah, I was thinking the same thing, but early attempts at stroking them were looking off - kinda chunky. I messed around with it a bit and think I got them looking better. Thanks for suggesting it! I think it's done - should I post it in the Finished Maps section or is cross-posting frowned on?
Verinia3.png