There hasn't been much time for cartography lately, but I've managed to squeeze in a little work on my Vistenia map. :)
For me, this map is mostly a worldbuilding tool - and it helps a lot to have a properly defined height field. In this version, I've added a series of beacon watchtowers, used by the various baronies to send news of rival troop movements or raids by casteless marauders to the castles, so that the barons and counts can decide whether to deploy their units to meet the threat head on, or pull back and get ready to withstand a siege.
I've tried to make the distance between each beacon tower no more than 200 pixels, which equals roughly 13 kilometers - and I've tried to make sure to maintain proper lines of sight, using the height map as a guide. With all the rain in this region, I imagine the system is far from infallible - and each tower would need a unit of ten warriors garrisoned there, to keep the wood dry and defend the place against casteless bandits and squatters. Of course, having warriors stationed all over the place comes at a cost, so I've tried to limit the towers to the areas with the largest chance of invasion. As it stands, the baronies tie up everything from ten to thirty percent of their warriors to man the towers. I guess the beacons could be manned by far fewer people - two or three - but then they'd be vulnerable to attack. After all, the casteless outnumber the warrior caste almost 2:1.
It would be cool with a semaphore system, in the tradition of Ank Morpork's clacks network, but that will have to wait a few centuries, I think, for when my world matures a bit more.
Here's the map, with watchtower lines-of-sight marked in pinkish lines, and the height indicated by a tiered gradient map. Hopefully, I haven't made too many mistakes. :)
Vistenia-height-and-tower-map-WIP2.jpg
-Niels