Page 1 of 2 12 LastLast
Results 1 to 10 of 11

Thread: New Town

  1. #1
    Professional Artist Turgenev's Avatar
    Join Date
    Apr 2008
    Location
    Toronto, Canada
    Posts
    872

    Wip New Town

    I decided to work on a new town. I used RPG City Generator to spark my imagination and went on from there. This is what I have so far:
    town001.jpg

    It is in the same style as my Town of Ardkeep map. It is far from being done but it is getting there. I'm using Photoshop 7.0 and I drew the house types by hand and scanned them into the computer (in some cases, I drew them right on the computer in the first place). I have a few more things I want to do - one of which is try to find a way to add elevation to the ground that matches the rest of the map style. I'm experimenting with a few styles now. Any ideas would be most welcomed.
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

  2. #2
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,530

    Default

    Aha! Finally crawled away from the dungeon making!

    Looking good so far - Like the way you did the fields, I think they came out really good.

    The trees could use a little work though - I think maybe a bit of blur to hide the bevel.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  3. #3
    Guild Artisan landorl's Avatar
    Join Date
    Aug 2007
    Location
    Brandon, FL - USA
    Posts
    553

    Default

    Looks great! How did you do the fields? I love them!

  4. #4
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Post

    Yeah, those fields kick. For the trees, change the highlight of the bevel from white to something yellow or yellow-green or try changing it from screen to color dodge...this removes the whiteness. For adding elevation, add a layer of 50% gray above the terrain but below everything else (set it to overlay), then use the dodge tool to add height and the burn tool to add depth (especially around the rivers). Lookin good though If you're feeling adventurous, do up some really tightly packed difference clouds (like 20 iterations for something really crunchy) then delete the blacks and dark grays (select - color range = black with a fuzziness of 200), add an outer bevel and set the fill to zero...this will give you a lot of hills and ridges but make sure to erase the bits over the river.
    Last edited by Ascension; 02-14-2009 at 04:46 PM.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  5. #5
    Professional Artist Turgenev's Avatar
    Join Date
    Apr 2008
    Location
    Toronto, Canada
    Posts
    872

    Post

    Thanks for the suggestion, SG. I will take that into account. I'll probably spend more time on the trees as I get done with the town proper.

    As for the fields. They were rather simple to create. First, I created a selection on its own layer in a rectangle shape. I filled it with a colour and then added Noise Filter (amount = 5.41) to it.

    Then on a new layer above it, I drew a brown line with a brush (with scattering clicked on in the Brush Presets option) down the side of the field. I then duplicated that layer and moved it over a little bit to the right. I merged that layer back into the brush layer (now there are two lines instead of one). Then I duplicated it again and moved the results to the right. Again, I merged that layer backed and now had four lines instead of two. I repeated the process until I had enough lines covering the field (in fact I had additional lines so I erased them). This whole process didn't take long and it made sure I got consistent results with the line that I might not have done so by drawing all of them free hand.

    I keep the colour layer and the lines layer separated. I then duplicated both of these layers and marked them as my templates. I used them to create additional fields of different colours and when I was done, I hide my template layers (for future use). Once I was happy with the way the fields looked, I then merged the colour and line layers together so each coloured field is on its own layer for ease of placement.

    I hope that made sense.
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

  6. #6
    Professional Artist Turgenev's Avatar
    Join Date
    Apr 2008
    Location
    Toronto, Canada
    Posts
    872

    Post

    Quote Originally Posted by Ascension View Post
    Yeah, those fields kick. For the trees, change the highlight of the bevel from white to something yellow or yellow-green or try changing it from screen to color dodge...this removes the whiteness. For adding elevation, add a layer of 50% gray above everything but below the houses (set it to overlay), then use the dodge tool to add height and the burn tool to add depth (especially around the rivers). Lookin good though
    Thanks for the tips, Ascension. We were on the same wavelength for the elevation but I didn't even consider the above for the trees. I can't wait to try it out.
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

  7. #7
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,530

    Default

    Maybe you can write up a mini-tut for this? Lots of folks would find this handy I think.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  8. #8
    Professional Artist Turgenev's Avatar
    Join Date
    Apr 2008
    Location
    Toronto, Canada
    Posts
    872

    Post

    Quote Originally Posted by Steel General View Post
    Maybe you can write up a mini-tut for this? Lots of folks would find this handy I think.
    That's a good idea. I could include screen caps of each step to help with the explanation and to make sure I didn't forget anything in my above explanation. I'll see what I can do over the next couple of days.
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

  9. #9
    Guild Artisan Hoel's Avatar
    Join Date
    Nov 2008
    Location
    Skövde, Sweden
    Posts
    658

    Default

    Great style. I think all the stuff I thought of has been covered.
    I do like the bridge, it's really pretty

  10. #10

Page 1 of 2 12 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •