Results 1 to 3 of 3

Thread: World Building Books

  1. #1

    Post World Building Books

    I've been seeking out for some time, books on World Building/Planet creation/Star Creation etc. that have a realistic nature.

    Since my local gaming shop looked at me like I was crazy, I thought I'd pass on what I managed to find via the internet.

    The one that's most caught my eye is, I think, an update of earlier texts.

    It is: Gurps 4th Ed - Space

    Here is a clip from the index....

    4. BASIC WORLDBUILDING . . 62
    USING WORLDS . . . . . . . . . . . . . . . . . . . . 63
    Dramatic Roles . . . . . . . . . . . . . . . . . . . 63
    Depth of Detail . . . . . . . . . . . . . . . . . . . 66
    MAPPING THE GALAXY . . . . . . . . . . . . . 67
    Astronomical Features . . . . . . . . . . . . . 68
    Distances and Scales . . . . . . . . . . . . . . . 68
    The Frequency of Worlds. . . . . . . . . . . 70
    Choosing a Preferred Scale . . . . . . . . . . 72
    WORLD DESIGN SEQUENCE . . . . . . . . 73
    Step 1: Concept . . . . . . . . . . . . . . . . . . . 74
    Step 2: World Type . . . . . . . . . . . . . . . . 74
    Why World Types? . . . . . . . . . . . . . . . . . 77
    Step 3: Atmosphere. . . . . . . . . . . . . . . . 78
    Toxicity Rules . . . . . . . . . . . . . . . . . . . . . 78
    Step 4: Hydrographic Coverage. . . . . . 81
    Step 5: Climate . . . . . . . . . . . . . . . . . . . 83
    Step 6: World Size. . . . . . . . . . . . . . . . . 84
    Step 7: Resources and Habitability. . . 87
    Habitability for Aliens . . . . . . . . . . . . . . 89
    SOCIAL PARAMETERS . . . . . . . . . . . . . . . 89
    Step 8: Settlement Type . . . . . . . . . . . . 89
    Step 9: Technology Level . . . . . . . . . . . 90
    Step 10: Population. . . . . . . . . . . . . . . . 91
    Altering the Colony Population Table . . . 93
    Step 11: Society Type . . . . . . . . . . . . . . 93
    Step 12: Control Rating . . . . . . . . . . . . 94
    Step 13: Economics . . . . . . . . . . . . . . . 95
    Step 14: Bases and Installations . . . . . 96
    5. ADVANCED
    WORLDBUILDING. . . . . . 99
    GENERATING STAR SYSTEMS . . . . . . 100
    Stellar Classification . . . . . . . . . . . . . . 100
    Step 15: Number of Stars. . . . . . . . . . 100
    Step 16: Star Masses. . . . . . . . . . . . . . 101
    Step 17: Star System Age . . . . . . . . . . 101
    Step 18: Stellar Characteristics . . . . . 102
    Step 19: Companion Star Orbits . . . . 105
    Step 20: Locate Orbital Zones . . . . . . 106
    Step 21: Placing First Planets . . . . . . 107
    Step 22: Place Planetary Orbits . . . . . 108
    Step 23: Place Worlds . . . . . . . . . . . . . 109
    Step 24: Place Moons . . . . . . . . . . . . . 111
    GENERATING WORLD DETAILS . . . . . 113
    Step 25: World Types . . . . . . . . . . . . . 113
    Step 26: Atmosphere. . . . . . . . . . . . . . 114
    Step 27: Hydrographics . . . . . . . . . . . 114
    Step 28: Climate . . . . . . . . . . . . . . . . . 114
    Step 29: World Sizes. . . . . . . . . . . . . . 114
    Step 30: Dynamic Parameters . . . . . . 115
    Step 31: Geologic Activity . . . . . . . . . 119
    Step 32: Resources and
    Habitability . . . . . . . . . . . . . . . . . . 121
    Step 33: Settlement Type . . . . . . . . . . 121
    Step 34: Technology Level . . . . . . . . . 122
    Step 35: Population. . . . . . . . . . . . . . . 122
    Step 36: Society Type . . . . . . . . . . . . . 123
    Step 37: Control Rating . . . . . . . . . . . 123
    Step 38: Economics . . . . . . . . . . . . . . 123
    Step 39: Bases and Installations . . . . 123
    SPECIAL CASES . . . . . . . . . . . . . . . . . . . .124
    Gas Giant Moons . . . . . . . . . . . . . . . . 124
    Tide-Locked Worlds . . . . . . . . . . . . . . 125
    Massive Stars. . . . . . . . . . . . . . . . . . . . 126
    Red Dwarf Stars . . . . . . . . . . . . . . . . . 127
    Brown Dwarf Stars . . . . . . . . . . . . . . . 128
    Rogue Worlds . . . . . . . . . . . . . . . . . . . 128
    Terraformed Worlds . . . . . . . . . . . . . . 129
    OTHER OBJECTS . . . . . . . . . . . . . . . . . .130
    Asteroids and Comets. . . . . . . . . . . . . 130
    Artificial Structures . . . . . . . . . . . . . . 132
    Who Needs Planets, Anyway? . . . . . . . 132
    Megastructures . . . . . . . . . . . . . . . . . . 133
    Each section is fairly well explained. Where useful, charts and diagrams provide the real-world numerical info so that you can either create a planet (or star) yourself, or roll one; by following their setup, you should come up with a relatively realistic galaxy->planet.

    ________________

    A couple other books I found over the years:

    MegaTraveller - World Builder's Handbook (1989) -> this is the one I feel the GURPS is based on.

    D20 make a few in their "builder's" series. The ones that caught my eye were:

    World Builder's Guidebook
    Dungeon Builder's Guidebook
    Stronghold Builder's Guidebook
    Gary Gygax's World-Builder Book

    There is also the very excellent "A Magical Society: Ecology and Culture" for understanding the ecology, biomes, etc. of your Planet after you've created it.

    I've also collected a few "precursors" to the MegaTraveller book, but can't find them at the moment. I don't think they added anything to the mix.

    I hope this list is useful, and, perhaps, save someone the time I wasted trying to find a book that had the info I needed.
    Last edited by guyanonymous; 05-20-2009 at 02:54 AM.

  2. #2
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Post

    Good stuff, guy. I'll definitely check these out.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  3. #3

    Post

    I've always loved Steve Jackson Games' GURPS supplements because they always contain a wealth of compiled information on whatever genre or subject they cover and present it in a format that lets you mine for ideas for your campaign. I have quite a collection, but still I've yet to use the GURPS rules to game.

    Thanks for the tip - I don't have GURPS Space, but it definitly looks worth checking out!
    Last edited by jaerdaph; 05-21-2009 at 07:48 AM.
    jaerdaph
    JUST ADD HEROES An ICONS Superpowered Roleplaying Game Blog by Joe "jaerdaph" Bardales

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •